an RX 6800 XT user is paying more money to have less performance than an RTX 3060Ti user?įortnite offers DX12 Support but it's something they regard as "Experimental", so is it a consumer concern to have to switch API in games and search for workarounds than AMD in taking some action about all this? I'm sorry guys if I'm being a pain in the ass telling all this but it's just something that I don't take it. Developers typically use Unity Platformer and Unity Carting to test the performance of these two APIs, thanks to their compatibility with Unity. This leads to differences in performance. When it comes to graphics capabilities, both APIs rely on the use of the traditional graphics pipeline. OpenGL can produce system emulations without present hardware, while DirectX lets the app determine whether hardware presence is necessary. If you need to develop for more than Windows, OpenGL is the way to go. At 303.4 fps, OpenGL is rendering a frame every 3.29 milliseconds at 270.6 fps, DirectX is rendering a frame in 3.69 milliseconds. God of War is an "old" game but released on PC a few months ago, so. One major difference is that OpenGL is cross-platform, and DirectX is available only on Windows and XBox. As for why OpenGL is faster than DirectX/Direct3D, the simple answer is that OpenGL seems to have a smoother, more efficient pipeline. So, a powerful 6800XT losing in performance to a 3060Ti. I'm really sorry about this video being in Portuguese, but I don't know if there is the same comparative video in English. ![]() ![]() I have a video to show you guys of a 6800 XT losing for an RTX 3060 Ti - this last being cheaper. On XSplit Broadcaster: Go to Sources > Game Capture, then select BlueStacks (DX11) or BlueStacks (OpenGL) depending on the engine settings you have chosen on BlueStacks 3. For laptop users, however, selecting DirectX may give better performance. Nintendo Switch emulators, for example, AMD GPU users prefer to install Linux because it has better OpenGL drivers regarding those providers by AMD. XSplit Broadcaster works on both DirectX and OpenGL graphics modes. On the 'Graphics' settings page, you will see the following options: Graphics engine mode: Here, you can choose between the two available modes: Compatibility and Performance. On the Settings page, click on the 'Graphics' tab. ![]() And PIX was just one of the many tools made available for. Open the 'Settings' menu by clicking on the gear icon on the Side toolbar. PIX can do really impressive things for debugging, and it was available for free. But as always, there are a lot of zealots who spend their whole lives writing about how religious choice A is better than religious choice B (and how pragmatic choice C isn't worth considering). DirectX has amazing tools available for developers. 1 You havne't told us which article it is, so it's hard for us to say if it's relevant. OpenGL has been catching up, not speeding ahead. Performance in OpenGL and DX11 is not something particular to a few users, but something in general. OpenGL has moved quickly to catch up since then, but that's exactly it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |